Representing Embodied Experience


Point Of View

As part of the residency I have been thinking about how I can create sequences that represent embodied experiences. Today I have been creating point of view audio-visual sequences using an eye blinking effect along with stock and archived footage.


In a recent tutorial one of the curators suggested the importance of sound, so I have also been exploring sound archives and creating soundscapes. Here is a very short sequence using both these methods.

Content warning: this video includes hospital sounds and imagery and is intended to make the watcher feel as though they are a patient